![]() ![]() Right now at level 9 my crit chance is up to 24%. At level 12 I'm taking savage sortilage for my crit chance to apply to my spells. Literaly every fight I go 1st, my incarnate goes 2nd. PS: High wits is great because of the high initiative. I had no trouble at all soloing everything in Act 1 with just the 1 summonere character on tactitian. Otherwise get your 5 or 6 turns left out of him and then recast him without any gap in uptime. Updated: 20:35 Lone Wolf Lone Wolf provides +2 Max AP, +2 Recovery AP, +30 Vitality, +60 Physical Armour, +60 Magic Armour, and doubles invested points in attributes - up to a maximum of 40- and combat abilities (except Polymorph ability) - up to a maximum of 10, while you are adventuring solo or with at most one companion. If his initial agro pull resulted in lots of damage to him, just recast him right away. It's worth investing a few points in Pyromancy, Geomancy, and Polymorph, as these all have skills that involve summoning a creature (Fire Slug, Hungry Flower, and Oily Blob, respectively). your cooldown is already over and you can recast him any time you want! ![]() This means you will likely start the fight with 5 or 6 turns left before he expires, because half his duration burned down out of combat. ![]() Potentially even casting more buffs on him without you entering combat!Ģ) The cooldown to cast him again is faster than he expires out of combat. The reason why this is such a good way to start fights is two-fold.ġ) He has the agro, you are back and safe, and often not even in combat and can move forward cautiously. You can CTL-Click someone to run up into melee, or you can his ranged attack, or some will just agro when they see him. The Terramancer utilizes a unique blend of Necromancer, Geomancer, and Hydrosophist Skills, and is a powerful combo that also allows you to provide some healing action for yourself and your party members. My question is how do I build it I was going to pick the preset Metamorphasis and have summoner as support. Terramancer Build Divinity Original Sin 2 Gameplay One of the best Necromancer builds in DOS2 is the Terramancer. Then click his icon next to your portrait to take control of him and run him up to the enemies to start the fight. Polymorph/Summoner combo I'm really interested in this. Out side combat, cast your incarnate beside you, then buff him for range and melee. Now the #1 thing that makes a summoner really useful is how you start fights: And I would have lots of support spells to go with it in all the elemental magic schools. This way I could examine my opponents and choose what element they are weakest against and use that kind of incarnate, or physical or blood if those were the best choice. Played on Tactician solo, never having another party member.Īt first, every level up went into Summoning up to rank 12 (had a +1 item making it 13).Īfter that, each level up I put into the elemental magic skills, Pyro, Geo, Hydro and Aero. That was my summoner when he first got off the island and onto the boat at the end of Act 1. ![]()
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